Changelog

0.4.29

  1. Fix some typing issues

0.4.28

  1. Emit update from Design for internal changes, such as:
    • When the model is set
    • When resources and modifiers are added or removed
    • Immediately after render is emitted

0.4.27

  1. Add update:start and update:end events to ResourceInterface
  2. Add render:start, render:end, update:start, and update:end to ModifierInterface
  3. Improvements to events emitted by Design
    • Design emits render for itself and render:end events for resources and modifiers registered in the design
    • Design emits update for update:end events of resources and modifiers registered in the design
  4. Tool calls ModifierInterface.render() directly instead of Design.render() to reduce emitter noise

0.4.26

  • Disable SceneInterface autoRotate when Tool is active

0.4.25

  • Fix Tool "move" operation when modifier is rotated

0.4.24

  • Add Tool implementation
  • Documentation updates, cleanup
  • Ensure validators are exported

0.4.23

  • Dynamically generate validators

Breaking Changes

Design Document Types

The types are now capitalized. If you were relying on import type { latest } from '@core3d/sdk'; it should be updated to import type { Latest } from '@core3d/sdk';. This is true for all explicit Design Document versions, as well (e.g. v0 -> v11).

Validators

Validation functions were excluded from this version (e.g. validateLatest, validateV0, etc.). These are internal utilities, but the missing exports will break builds if you relied on them.

0.4.22

  • Improve docblocks for intellisense
  • Deprecate some methods

0.4.21

  • Update docs
  • Integrate API types
  • Add TTL to Cache
  • Use canvas in MaterialInterfaceTextureSources
  • Improve texture source types
  • Updates to ImagePacker

0.4.20

  • Implement NodeInterface.fetchMask
  • Implement NodeInterface.fetchPolygons
  • Use new masks for bakes

0.4.19

  • Load textures in parallel

0.4.18

  • Fix issues with scene target configuration
  • SceneOptions type improvements
  • Add MeshInterface.hasDistinctIslands

0.4.17

  • Fix mesh name preservation when groups have the same name

0.4.16

  • Implement canny edge detection
  • Auto-update scene on target render
  • Ensure SceneInterface.camera does not contain undefined
  • Fix intersections, prevent catchup animations
  • Reinstate autorotate

0.4.15

  • Deprecate SceneInterface.invalidate
  • Fix depth type rendering

0.4.14

  • Add Scene events
  • Allow partial SceneOptions.camera
  • Support more advanced env config
  • Do not apply default material to models
  • Expose SceneInterface.camera

0.4.13

  • Handle missing meshes during GLTF import
  • Add SceneOptions.environment

0.4.12

  • Allow partial SceneOptions in create helpers

0.4.11

  • Add SceneInterface.configure() w/ new options

0.4.10

  • Add Canvas.getRootNode()

0.4.9

  • Add missing @types/three where needed
  • Roll back three@0.162.0

0.4.8

  • Rework GLTFLoaderPreserveMeshNamesExtension matching algorithm
  • Handle uncaught, bubbled exceptions during GL parsing

0.4.7

  • Add SceneInterface.invalidate()
  • Re-clone objects during scene invalidation

0.4.6

  • Improve Three.js scene lighting
  • Require three@^0.163.0

0.4.5

  • Ensure Three.js textures are recreated when materials are copied
  • Fix an issue where subsequent renders override earlier render parameters
  • Add controls and autoRotate to SceneOptions, make createScene options optional
  • Ensure Three.js GLTF plugins have names

0.4.4

  • Move "default" export keys to last position

0.4.3

  • Move @core3d/ devDependencies to peerDependencies

0.4.2

  • Improve Resource render flow
  • Add Design.move
  • Implement Zone.contains
  • Implement Model.findNodeByInternalObject
  • Include src property in texture sources, expose MaterialInterface.src
  • Handle generic Assignable/Attachble interfaces in Design.apply
  • Add typed EventEmitter, emit "render" from Design

0.4.1

  • Fix: prevent AbstractResource cache entry override during AbstractResource.load()

0.4.0

Public release.

0.3.x

Public release preparation.

0.2.x

API refactor iteration.

0.1.x

Early development version of the SDK.

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